![]() ![]() ![]() ![]() It fascinates me to see how technology, games, and science fiction are all intertwined in a creative vortex that generates faster progress in each of these disciplines.Īnd next week, our own conference about the metaverse (you can sign up here) takes place, inspired by books like Cline’s as well as Neal Stephenson’s 1992 novel Snow Crash and William Gibson’s 1984 book Neuromancer, which defined the metaverse-like experience as a “consensual hallucination.” But amid the bleak reality of the pandemic, I enjoyed reading how Cline envisioned the evolution of technology and the eventual creation of the metaverse, or the Oasis, the universe of virtual worlds that are all interconnected. Critics panned it, and I understand this sequel isn’t as innovative as the first book. And so when the sequel novel Ready Player Two came out in December, I was all over it. I was a fanboy for Ernest Cline’s Ready Player One book and the 2018 Steven Spielberg movie based on it. Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. ![]()
0 Comments
Leave a Reply. |